elliot grossman
Reel Breakdown
00:02 - 00:06 Responsible for keyframe animation on Spider-Man and Sandman. Not responsible for civilians running in background. No mocap used.
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00:06 - 10:00 Reworked and refined rough layout created by another animator. Re-blocked and refined Spider-Man's web zip to the civilian. Reworked the animation where Spider-Man grabs the civilian and readjusted animation to accommodate an environment change. Finessed the seamless transition to gameplay. Not responsible for Sandman or background civilians in this shot.
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00:10 - 00:12 Animated Venom's leap to ledge animation including keyframed tentacle animation. Embellished and refined mocap landing.
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00:13 - 00:16 Animated Venom's locomotion using a combination of mocap and keyframe animation where applicable. The sprint is heavily enhanced with keyframe animation.
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00:16 - 00:17 Refined and embellished mocap of Venom grabbing enemy. Enemy is keyframe animated.
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00:17 - 00:20 Repurposed and modified a gameplay pose created by another animator and transitioned this into sliding down the elevator shaft and landing animated by me. Responsible for face animation and camera layout as well.
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00:20 - 00:30 Responsible for all animation on enemies, and all keyframe animation on Miles from when he starts wall running on the truck to the end of the shot. Several elements from the rough layout created by another animator were retained and later refined by me, notably the moment where Miles perches on top of the piano and slings a web. Not responsible for background civilians. No mocap used for hero or enemies.
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00:30 - 00:40 Responsible for all mocap cleanup and keyframe enhancements for Spider-Man and civilian. I changed the fireman carry pose after shooting mocap, so extensive keyframe work was involved readjusting the civilian into the updated stance.
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00:40 - 00:44 Responsible for all air trick animation depicted. No mocap used.
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00:44 - 01:35 Responsible for all hero gameplay animation in this sequence, including node graph setup and engine implementation. All animation is keyframed without mocap.
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01:35 - 01:36 Responsible for keyframing wall run transition. No mocap used.
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01:36 - 01:41 Responsible for keyframing all hero web swing gameplay including engine implementation. No mocap used.
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01:41 - 01:46 Animated all characters, webs and tentacles. I used mocap on the person who gets kicked out of the symbiote's chest. Spider-Man and the Symbiote are keyframe animated.